Moves
One beat, ready to cut.
A move is one beat of a film — the job a clip does, such as a hook, a reveal or a proof point — that your agent drops into any launch video: 220 of them in 11 sets, all included with Pro. Every move ships in the set’s house style — and wears any video taste you own.
7 of 220 moves · Explain · Feature Callouts
Feature Callouts · 7
Explain · point4.6 sLeader line
A redline dot lands on one control, a leader line draws out to the stage, and the feature’s label reveals at its end.
--move leader-line
Explain · point4.8 sRing pulse
Redline rings breathe out of one button once a second — three gentle pulses — while the line names what it does.
--move ring-pulse
Explain5 sTooltip unfold
A redline ring marks an icon button, then its tooltip unfolds from the arrow — across, then down — to explain it.
--move tooltip-unfold
Explain · frame4.8 sTrace box
Four redline edges run clockwise round one panel until it is boxed in, then a small New tag lands on its corner.
--move trace-box
Explain · scope5.2 sRange bracket
A redline bracket opens over three days of a timeline, the range lights, and every task inside it slides one day on.
--move range-bracket
Explain · point5 sArrow sketch
A hand-drawn redline arrow sketches itself from a short note on the stage to the card being dragged on the screen.
--move arrow-sketch
Explain · structure6.4 sExploded view
The screen tilts back and comes apart into three numbered layers, like an exploded diagram in a manual.
--move exploded-view
How moves work
A move is a film with one scene.
Pick a move.
Each one is a single beat — an opener, a reveal, a stat, an end card — as one scene, 3 to 8 seconds, in 16:9, 1:1 and 9:16.
Start a film from it.
Your agent runs new.mjs with --move and the move’s slug, then edits words and figures. Check, QA and render work as for any film.
Wear any taste.
wear.md maps a Taste Stack video taste’s palette and type onto the move, so one beat comes in every style in the catalog.