Moves
One beat, ready to cut.
A move is one beat of a film — the job a clip does, such as a hook, a reveal or a proof point — that your agent drops into any launch video: 220 of them in 11 sets, all included with Pro. Every move ships in the set’s house style — and wears any video taste you own.
11 of 220 moves · Explain · Explainer Beats
Explainer Beats · 11
Explain · process6.4 sThree steps
Three numbered steps appear one at a time, joined by drawn arrows; the last number fills teal as the result.
--move three-steps
Explain · decision · logic6.6 sFlowchart branch
A question node drops a line that forks into Yes and No outcomes; the chosen path redraws in teal and its outcome fills.
--move flow-branch
Explain · define5.8 sDefinition card
A term sets large beside a teal rule, its pronunciation and word class fade in, and the one-line definition wipes across.
--move definition
Explain · correct a belief7.4 sMyth / fact flip
A card tagged Myth states a common belief, holds, then flips over to the Fact side with the correction.
--move myth-fact
Explain · weigh7 sPros and cons
A rule splits the frame into a teal Pros column and an amber Cons column; points alternate in, one side then the other.
--move pros-cons
Explain · list6.2 sNumbered list
Four large light numerals rise in sequence, each with its item, under a title that names the count.
--move numbered-list
Explain · explain why6.6 sCause and effect
Three cards step down the frame joined by drawn elbow arrows tagged “so”; the last card, the effect, lands in amber.
--move cause-effect
Explain · structure · how it works7.4 sLayer stack
Four labelled layers drop in from the bottom up into one stack, the deepest darkest, beside the line that names them.
--move layer-stack
Explain · sequence over time7 sTimeline
A line draws across the frame while a teal dot travels it, and four timed stops rise in along the way.
--move timeline
Explain · check understanding7.4 sQuestion and answer
A question, three lettered options and a thinking ring that fills; then two options dim and the right one fills teal.
--move quiz-options
Explain · relate6.4 sAnalogy bridge
A line drawing of the idea draws on the left, an everyday object on the right, an “is like” chip bridges them, and the reason lands.
--move analogy
How moves work
A move is a film with one scene.
Pick a move.
Each one is a single beat — an opener, a reveal, a stat, an end card — as one scene, 3 to 8 seconds, in 16:9, 1:1 and 9:16.
Start a film from it.
Your agent runs new.mjs with --move and the move’s slug, then edits words and figures. Check, QA and render work as for any film.
Wear any taste.
wear.md maps a Taste Stack video taste’s palette and type onto the move, so one beat comes in every style in the catalog.