Moves
One beat, ready to cut.
A move is one beat of a film — the job a clip does, such as a hook, a reveal or a proof point — that your agent drops into any launch video: 220 of them in 11 sets, all included with Pro. Every move ships in the set’s house style — and wears any video taste you own.
6 of 220 moves · Reveal · Feature Callouts
Feature Callouts · 6
Reveal · tour6.4 sNumbered pins
Three numbered redline pins drop onto the screen one by one, each in step with its line in a short list.
--move numbered-pins
Reveal · detail5.6 sZoom inset
A redline box frames one small detail, and a panel beside the screen shows that same detail three times larger.
--move zoom-inset
Reveal · demo5.4 sClick reveal
A cursor travels to a filter chip and clicks; the chip turns on and a label slides out of it saying what just happened.
--move click-reveal
Reveal · tour6.2 sList sync
A three-line feature list ticks down in order while a redline frame moves to the matching part of the screen each time.
--move list-sync
Reveal · demo5 sShortcut press
Two big keycaps press in turn on the stage, and the screen answers with its command bar typing the action.
--move shortcut-press
Reveal · preview5 sHover lift
The cursor rests on a card, the card lifts with a redline edge, and a preview card rises beside it with the details.
--move hover-lift
How moves work
A move is a film with one scene.
Pick a move.
Each one is a single beat — an opener, a reveal, a stat, an end card — as one scene, 3 to 8 seconds, in 16:9, 1:1 and 9:16.
Start a film from it.
Your agent runs new.mjs with --move and the move’s slug, then edits words and figures. Check, QA and render work as for any film.
Wear any taste.
wear.md maps a Taste Stack video taste’s palette and type onto the move, so one beat comes in every style in the catalog.